Redesigning a cruise hybrid app for 45–65+ casino resort guests — simplifying bookings, rewards, and wayfinding through stakeholder-driven UX research
Genting Resorts Group engaged Cloud Interactive to redesign the Resorts World at Sea hybrid app — an all-in-one companion for passengers aboard their cruise ships. The existing app had accumulated usability debt: cluttered navigation, unclear booking flows, and no real accommodation for the core audience.
The target users were casino resort guests aged 45–65 and above, many of them not highly tech-fluent and travelling internationally. For this demographic, even a slightly confusing UI becomes a barrier to completing a booking or understanding their membership benefits.
To protect the privacy of casino players, we could not recruit actual users. Instead, we designed a structured stakeholder interview programme — bringing together representatives from product management, marketing, and customer service, each of whom understood the audience from a distinct angle.
This approach let us triangulate pain points across perspectives, surface unspoken product expectations, and build a shared understanding of what "better" actually meant for this project.
After the interviews, the team worked through two structured analysis steps to turn raw qualitative data into actionable design insights.
To make qualitative data manageable, we organised notes, voice recordings, and personal impressions into structured formats. Using both written reports and visual mind maps, we could see patterns that were invisible in raw form.
With the data structured, we moved from describing problems to defining design direction — translating each recurring theme into a principle that could guide every subsequent decision.
Each insight emerged directly from what stakeholders described as their users' most pressing frustrations. These four principles became the design brief in everything but name — every screen, flow, and component was evaluated against them.
Users should never feel lost — always knowing where they are, what they can do, and how to get to the next step.
Booking flows must accommodate interruptions and reduce repetition — critical for an older audience with varied pacing.
The interface must feel effortless for users aged 45–65+ — prioritising physical ease, visual clarity, and cognitive simplicity.
Members should never have to search for the value of their membership — benefits, points, and history should surface naturally.
Wireframes were produced for both desktop and mobile — covering two key access states: non-logged-in (discovery & browsing) and logged-in (personalised member experience). Each state reflects a distinct user goal and information hierarchy shaped directly by the four design principles.
Left: anonymous visitor view · Right: authenticated member view with personalised rewards & booking history